VR Ecosystem

VRLA Keynote - 5 Things I Learned from John Riccitiello

5 Conclusions From John Riccitiello VRLA 2017 Keynote on VR

  • Posted by Yariv Levski in VR Ecosystem

John Riccitiello is the CEO of Unity Technologies, one of the world’s leading game engines (valued at $1.5 billion). Prior to heading up Unity, he acted as CEO of gaming pioneer, Electronic Arts. It is safe to say that, when John Riccitiello speaks about the future of AR and VR, people listen.

What are the Types Of Virtual Reality

A Brief Look at the Different Kinds of Virtual Reality

  • Posted by Yariv Levski in VR Ecosystem

Assuming you haven’t been comfortably living under a rock for the past few years, you will be well aware of the technological and cultural phenomenon called Virtual Reality (VR).

What is Virtual Reality and How It Works

What is Virtual Reality and How Does it Work?

  • Posted by Yariv Levski in VR Ecosystem

It was long considered to be consigned to the realms of science fiction, but today virtual reality (VR) is close to becoming something of an everyday reality. Science fact, if you will.

Virtual Reality therapy solutions

6 Greatest Examples of Virtual Reality Therapy

  • Posted by Yariv Levski in VR Ecosystem

Virtual Reality is the latest consumer technology to reach a critical mass in the public eye. Well-known media and retail institutions from the Today Show to IKEA have embraced VR. What many people might not know is that the technology has been in use for quite some time in a more noble pursuit. Virtual reality therapy was one of the first applications of VR, and it’s only becoming more effective as technology advances.

Virtual Reality for Education and Training

Virtual Reality in Education and Training

  • Posted by Yariv Levski in VR Ecosystem

Virtual Reality and Augmented Reality are two of the hottest technology trends in development right now. Though  its most visible commercial applications are in the realm of gaming, there are a wealth of companies testing the waters for virtual reality in education for a myriad of ‘serious’ uses. Its potential has already been well exploited in situations such as aviation and flight training, healthcare and medicine, policing and military exercises, but with increasing urgency for practical experiences in education as well as these highly specialized fields, the demand is dictating the future.

Virtual reality business ideas and opportunities for 2018

10 Virtual Reality Business Opportunities Poised to Explode

  • Posted by Yariv Levski in VR Ecosystem

Last year, we forecasted the growth of virtual reality in 10 major sectors, including education, military, video games, live events, real estate, healthcare, interactive desktop applications, social VR, project collaboration and engineering. Not only has VR development and market adoption in each of those areas been strong, but 2017 is seeing the continued expansion of virtual reality into new and existing markets.